I never prescribe the need to feel any kind of violence. ‘Pro Gamers Say Guns, No games are to blame for shooting

I never prescribe the need to feel any kind of violence. ‘Pro Gamers Say Guns, No games are to blame for shooting

After Mike Rufail 2001 graduated from college, he turned video games as a cheaper alternative to nights, an Xbox 360 paired with the popular first person shooter Call of Duty 2 “purchase I realized that it was one of the best players was enough fast, “says Rufail, 36. He was right. Rufail went to a professional eSports are athletes and then founder and CEO of Envy games, eSports team that competes in tournaments for games like Fortnite, watch, and, yes, Call of Duty. “I was playing a good athlete and sports all my life,” says Rufail to manage competitive play in 2013 retired to Envy roster. “But I also had a love for games.” But in recent days, Rufail profession has been criticized by politicians and experts who argue that violent video games have at least partly fueled epidemic of mass shooting of America. After a couple of shootings killed 31 people and wounded dozens more in El Paso, Texas and Dayton, Ohio last weekend, each television news host President Trump suggested as a factor in games like Call of Duty. “We have the glorification of violence in our society stop,” Trump said in a statement Monday. “This includes videos cruel and gruesome games that are common today. And ‘surrounded too easy today for restless youths themselves with a culture that celebrates violence.” Finger pointing Trump echoes a stubborn, but largely fiction meritless. Numerous studies have failed a link between video games and shootouts to determine. “The violence of the video game is not a meaningful indicator of youth violence,” he found a 2016 study in the Journal of Youth and Adolescence published. “Family and social variables influencing factors.” Meanwhile, violent games popular in other countries, that has nothing to do with a crisis of mass shooting, such as Japan, where gun-related incidents are rare. “More than 165 million Americans enjoy video games, and billions of people playing video games in the world”, said the Electronic Software Association, a trade group representing the video game industry, in a statement on Tuesday. “In which the games played as eagerly Still other companies are not fighting with the tragic extent of violence occurring in the United States” Corporate America will continue to be skittish game following the shootout. The Disney-owned ESPN sent his tournament Apex Legends rescheduled during an internal memo Friday Walmart stores educated in circulation at the national level for the performances of “violent images and aggressive behavior” to remove (the weapons sold at retail giant.) For players like Rufail, accusations and suspicions that the game in some way to the senseless death of dozens of people simply do not add up is related. “The [Call of Duty] more than eight hours per day on average six years played,” he says. “And I never let me out of the need for any type of violence in my life.” Apex Professional Legends player Tim “dummy” Olson agrees. “I feel like I’ve seen nothing but positive by the video game community, and there is so much adds them,” says Olson, who formerly the California eSports team Gen.G joined this year. “I have a really good work ethic video games. I met a lot of my friends through video games.” Gaming has “done nothing but positivity in my life,” he adds. Others in the gaming world say that at least understand why video games are criticized for terrible moments of real violence. Many online gaming community, like other online forums and chat rooms are taken with a toxic undesirable behavior in the range of, flinging injury “swatting”, a phenomenon where someone falsely reported crimes pistol about a victim’s address. The consequences can be fatal; 2018 Tyler Barriss was found guilty of manslaughter after years of 28-Andrew Finch struck, an innocent man who was killed by police when he opened the door. The El Paso shooter has published a poster of 8CHAN, a forum largely unmoderated user discuss the game, among many other topics. “There are one hundred percent, a bigger problem in the gaming community, that people realize they have existed, when it comes to racism or sexism or misogyny,” says Rod Breslau, long-time journalist eSports. He believes that players need to be more actively report bad behavior, while community leaders as the best players and streamers must, set a better example. “[Players] was far from saying, this shit is not funny, ‘” says Breslau. Emily Buck, a writer and game designer, says that the world of video games has become “incredibly easy to scapegoat” for two reasons: the inherent interactive element to the medium, and the fact that the “player” is often seen as stereotypical young perhaps male discontent – the same demographic as many recent mass shooters. As Buck points out, require the active participation games, as opposed to movies or music. In Call of Duty or any other shooter, the player rolls the virtual trigger, easy to characterize this title as a make murder simulators. However, “not in the real world too violent translate” enjoy video games, says Buck, who has worked on games like Batman: The Telltale series and RPG Together Strong, designed to help veterans struggling to readjust civilian life. “Numerous studies have shown there is no link between violent video game play and be a violent person.” Meanwhile, many of the suspects in form in recent mass shootings, the popular stereotype, but more and more false than one player: young, white and male. In fact, nearly half of the video player women, according to a report by ESA. In addition, about half of the American population is now playing a kind of video games; it is unlikely that they represent any risk of violent. Jinmo “Tobi” Yang, a player of professional South Korea Wacht believes the main problem lies elsewhere. “I think the mass shootings occur because you can easily access the US weapons,” he says. In fact, gun sales in the United States already exceed $17 billion this year, according to a report of Ibis World, a market research firm. There are more than one for every citizen about 393 million guns in America at the moment. “Video games are to say the simplest answer for politicians when looking for solutions to this problem,” said Yang, who plays for a team called Seoul Dynasty and was South Korean army until 2015. During military service, his shooting accuracy introduced him to become assistant driller. He says his time spent playing shooting games with him a more accurate shot made, but not a violent person. Rufail for, there is a generation gap in the game. “Observing most people Fox News or address President something people playing video games on TV,” he says. float with the average age of Fox viewers around 65 – the average player is about half her age – the latest blame the evil of society to a younger generation chosen form of entertainment it is easier to deal with difficult issues such as arms control and the white nationalism. “As someone who has made a career based on video games, this is really disappointing,” said Olson, the player Apex Legends. “Not only because it’s my career, but because I like the feeling that brings so much joy and pleasure to people. And I wish that all the hope that these problems must be effectively resolved able, would actually focus on the root of the problem.”