It makes me almost to tears. ’20 Years On, The Sims’ diehard fans could Never Let Go

It makes me almost to tears. ’20 Years On, The Sims’ diehard fans could Never Let Go

For two decades, this year the fans of The Sims homes have designs, raise families and live a life within the confines of the virtual world irresistibly fascinating. During these 20 years, four gambling, and dozens of spin-off The Sims have inspired millions of fans, more than $5 billion and also changes made life. to be this kind of power is rare in a new tracking prices on the sector stability, the latest fashion. The key to success of Sims, the creative minds behind the series say, are the millions of players who love the game, and their connection with the creator games. “The biggest part of our heritage, our players,” said Mike Duke, senior producer of The Sims 4, the latest incarnation. “They are what makes The Sims this magical place. They are the narrators there.” Grant Rodiek, also a manufacturer of high standard, adds that The Sims has a kind of relaxing getaway that is also for those attractive, not necessarily consider themselves players. “For many people this is a game they play quietly himself and pours into a weekend to destress and has a bit ‘of fun on their terms,” ​​he says. The Sims created by game designer Will Wright, whose studio, Maxis, was a pioneer of simulators such as SimCity. Wright wanted a form of SimCity, but magnified on the floor of the domestic life, rather than SimCity view from the top downwards of city life. Players control the lives of little people called, appropriately enough, Sims. Sims are just like us: they have hopes, dreams, work, and oddities. You need to eat, they need to use the bathroom, they age and die. They fall in and out of love, begin their house on fire when cooking, and spending too much time watching TV. The Sims is an interactive doll house, where the player has control over the environment, but the dolls have just enough autonomy players surprise. The premise is intriguing in Superfan long as Kayla Sims, a 21-year-old who makes a living out of their game Twitch streaming and YouTube videos produced under the handle “lilsimsie.” Sims says, “is much more than just a game for me.” (And yes, this is his first name). In his video beliebtestenen, he watched over 1.2 million times, let Sims a family of people during the night live their digital lives. Without a player to move characters through their day, it was strangely wrong. Relatives shower did not. You forgot to pay the bills. They hung around and Made in the area around the house Sims snowmen. “Nobody died,” she says in the video after the match is abandoned on autopilot for 13 hours. “But some bad things happened, all for breaking in my house.” Video Sims are carefree usually with a touch of gloom though – after his experiment, let no one died of their Sims, and that the house was not take fire. This still morbid mixture to be good is a characteristic that defines Sims. You go to a world where disasters, but the player often has control over these disasters. And it is the sense of control that the Sims so appealing. “The Sims has me by some of the worst moments of my life has become,” said Sims, who started playing when he was 12. “I play the game as an escape when I was a freshman in high school, and my father was diagnosed with cancer. it seemed everything in my real life had imploded, and Sims was the perfect place to run to. “Both Rodiek and Duke say that the Sims in variety of popular game series remain, also helped. When developers Maxis the game at E3 1999 preview, he kissed two female characters during a live demo. That was before same-sex relationships were widely represented, let alone accepted, in video games. “We try to do better on various aspects of the world in different cultures,” says Rodiek. Sims says is reflected in a community of The Sims players in the game variety, with the other game against subcultures, some of which may be toxic outright. “Some communities around games get a bad reputation for overly negative or toxic to be, but I think the kind of The Sims a friendly, loving, and acceptance has promoted community,” he says. “It ‘s rare to find gaming communities that are dominated by women, but a lot of The Sims players are girls.” Duke also shared the story of a clerk in the game, which used to have the courage to find to come to his friends and family. “We hear stories like that all the time,” he says. He also says a group of Sims players for the manufacture of interior architecture of a career in the game, the team reached out with. “This is to play what they believe, in the first place to go to architecture school,” he says. “I think the way in which our players in the game allowed each person to find their own passion,” says Herzog. “And if this is the place where you are passionate about what you have created, you can share it. So the nature of these stories and the ability to share with others, I think Captivate was made The Sims people for so long” . As for Sims’, he says the game is radically changed their lives for the better. “It brings me almost to tears thinking how this game has done for me over the years and it means to me,” he says. “I do not know where I’d be without this game and to transform this community and I’m so glad.” Correction March 18 The original version of this story false statement Grant Rodiek and last names. His surname is Rodiek, and he is a senior manufacturer without associate producer.
Image copyright of The Sims Studio / EA Maxis