I ended Half-Life: Do not stop thinking Alyx in 12 hours and can

I ended Half-Life: Do not stop thinking Alyx in 12 hours and can

While exploring a stock worn-down, I see through a window and see a room full of zombies. Headcrabs – disgusting parasites that turn their hosts into monsters – joke atop the heads of the three former humans. No problem. I’ll open the door, throw in a grenade, and clean all the survivors. To remove the pin and the handle. But it will not turn on. The door is closed, he left me with a grenade live and nowhere to throw it. Later, I’m on my hands and knees, try a glass behind a shelf to remove. Inside it is a mistake that will heal the wounds, allow me to survive another day. The dilemma is my fault: in the rush to grab the glass from the shelf, I threw out, instead of having it for collection. After doing a bit, I am only able to palm, roll the glass along the wall and to free him. Then, on my way I undergo a dark distillery, I have a bit ‘of ammunition in an upturned box on site. I lift the box to grab the ammo, and a bottle of wine I will not roll off the shelf notice. I gasped, I hold my breath, and I grab the bottle just before it shatters on the floor. I’m not here alone, and I can not, under any circumstances, let them know where I am, so I meet a premature end to the other inmates. Trembling, I put on the back of the bottle on the shelf, take the ammo and begin to breathe again. These are three moments of Half-Life: Alyx, the recent attempt by the developer and publisher Valve now available for PC. It is virtual reality experience with close fight horror and scary world that begs to be explored. Set after the events of Half-Life, but before the Half-Life 2, Alyx Alyx Vance follows players as he tries to rescue his father and uncover the mystery of the ultimate evil weapon combine. The Half-Life franchise, launched in 1998, put the valve on the map. But it has been idle for more than a decade. first game Half-Life from Valve Alyx since 2007, when Half-Life 2: Episode Two ended with a popular twist. Fans of the series have been waiting a long time and are still waiting, turned to Half-Life 3. expected long ago to the bitterness, then resigned and finally a joke. Valve knows more Half-Life fans want. Alyx can that itch to scratch, but it is a different animal. “Is not Half-Life 3” admits Valve level designer Corey Peters. “It ‘a different game, expect people, but it’s a game Half-Life, which is the story in a new way out.” This, it turns out, is perfectly fine. VR was Peters and the rest of the team Alyx a chance to try something new with the beloved franchise to try, and the result is a pleasant deeply, Reaching, strange experience. “It seems to work, the universe of Half-Life really well in VR,” says Peters space. And there is evidence there are still many stories to tell in the Half-Life. While Half-Life 2 move fast, shoot the enemies and some physics to solve the puzzles, Alyx is a slow, methodical, creepy game. It leans elegantly elements of horror Half-Life switch from run-and-gun action cautious game in the Resident Evil and Alien style: isolation. The media probably made it necessary: ​​Nervous shooter first person usually do not work well in VR, but a game like this is like home. “Because of the physical nature of the [virtual reality], all the while it only takes,” says Peters. also get to line of sight position “Everything to reload the gun. You need to physically down duck for cover and head to peer at the corner.” The last third of the game, in particular, is so convincing that I had problems in the last hour crackdown. While many experiences VR are little more than tech demos, Alyx is a complete experience. I recommend it in 12 hours, but I have a VR enthusiasts with real weapons training. Other players expected to take more time. And I’m already planning to go back soon. The only drawback is that many fan-half-life may be omitted. Alyx built for virtual reality, which means only those with good computer and can play a VR headset. The headphones are preiswertesten this game Oculus Oculus Rift S, which start at $399 to perform. Alyx was for valves headset Index than their own, ranging from $499 to $999, depending on accessories. However Alyx had many fans of faith in making game from Valve recovery capabilities. His latest effort, a digital trading card game called Artifact failed. The outside an understandable belief that Valve focus on its digital market for Steam games – an estimated $4000000000 company – they have really great games distracted. Alyx this logic should put to bed. In fact, it is possible that the steam valve was, the financial cushion he needed to take that risk – it’s kind of strange game, you can, if you are not concerned about having so much to fail. Alyx is certainly still a risk of valve. But in my eyes, it is proof that the company still make an incredible game. I did not know I wanted, but I did it. I think that the valve had to demonstrate its value, too. For years, fans have been asked if the company always had some magical touch. It could take another video game that in mind long after the players had put away Linger would? Well, one day after finishing it, I can not think of quitting Alyx.